Autoformatter applied on all js files
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@@ -1,130 +1,110 @@
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function newFrame() {
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function newFrame () {
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const PANEL_CORNERS_RADIOUS = 5
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const TITLE_BAR_HEIGHT = 14 // this must be grater than radius
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const PANEL_CORNERS_RADIOUS = 5;
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const TITLE_BAR_HEIGHT = 14; // this must be grater than radius
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var frame = {
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containerName: '', // This is for debugging purposes only.
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parentFrame: undefined, // Here we store the parent cointainer zoom object.
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width: browserCanvas.width,
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height: browserCanvas.height,
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position: undefined,
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getBodyHeight: getBodyHeight,
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draw: draw,
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container: undefined,
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frameThisPoint: frameThisPoint, // This function changes the actual frame coordinate system to the screen coordinate system.
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unframeThisPoint: unframeThisPoint,
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fitIntoFrame: fitIntoFrame,
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isThisPointHere: isThisPointHere, // This function return true is the point received as parameter lives within this frame.
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isInViewPort: isInViewPort,
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canYouMoveHere: canYouMoveHere,
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canYouZoomHere: canYouZoomHere,
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initialize: initialize
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}
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var frame = {
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containerName: "", // This is for debugging purposes only.
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parentFrame: undefined, // Here we store the parent cointainer zoom object.
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width: browserCanvas.width,
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height: browserCanvas.height,
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position: undefined,
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getBodyHeight: getBodyHeight,
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draw: draw,
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container: undefined,
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frameThisPoint: frameThisPoint, // This function changes the actual frame coordinate system to the screen coordinate system.
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unframeThisPoint: unframeThisPoint,
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fitIntoFrame: fitIntoFrame,
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isThisPointHere: isThisPointHere, // This function return true is the point received as parameter lives within this frame.
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isInViewPort: isInViewPort,
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canYouMoveHere: canYouMoveHere,
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canYouZoomHere: canYouZoomHere,
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initialize: initialize
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};
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return frame
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return frame;
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function initialize() {
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var position = {
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x: 0,
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y: 0
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};
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this.position = position;
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function initialize () {
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var position = {
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x: 0,
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y: 0
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}
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this.position = position
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}
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function getBodyHeight() {
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return frame.height - TITLE_BAR_HEIGHT;
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function getBodyHeight () {
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return frame.height - TITLE_BAR_HEIGHT
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}
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function isInViewPort () {
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point1 = {
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x: 0,
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y: 0
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}
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function isInViewPort() {
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point1 = {
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x: 0,
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y: 0
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};
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point3 = {
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x: frame.width,
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y: frame.height
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};
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point3 = {
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x: frame.width,
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y: frame.height
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}
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/* Now the transformations. */
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point1 = transformThisPoint(point1, frame.container);
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point3 = transformThisPoint(point3, frame.container);
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if (point1.x < viewPort.visibleArea.topRight.x && point1.y < viewPort.visibleArea.bottomRight.y && point3.x > viewPort.visibleArea.bottomLeft.x && point3.y > viewPort.visibleArea.topLeft.y ) {
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return true;
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} else {
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return false;
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}
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point1 = transformThisPoint(point1, frame.container)
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point3 = transformThisPoint(point3, frame.container)
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if (point1.x < viewPort.visibleArea.topRight.x && point1.y < viewPort.visibleArea.bottomRight.y && point3.x > viewPort.visibleArea.bottomLeft.x && point3.y > viewPort.visibleArea.topLeft.y) {
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return true
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} else {
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return false
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}
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}
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function fitIntoFrame(point) {
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function fitIntoFrame (point) {
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/* Here we check the boundaries of the resulting points, so they dont go out of the visible area. */
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if (point.x > frame.width) {
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point.x = frame.width;
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}
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if (point.x < 0) {
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point.x = 0;
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}
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if (point.y > frame.height) {
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point.y = frame.height;
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}
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if (point.y < 0) {
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point.y = 0;
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}
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return point;
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if (point.x > frame.width) {
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point.x = frame.width
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}
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function frameThisPoint(point) {
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if (this.parentFrame !== undefined) {
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point = this.parentFrame.frameThisPoint(point);
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}
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point.x = point.x + frame.position.x;
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point.y = point.y + frame.position.y;
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return point;
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if (point.x < 0) {
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point.x = 0
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}
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function unframeThisPoint(point) {
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if (this.parentFrame !== undefined) {
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point = this.parentFrame.unframeThisPoint(point);
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}
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point.x = point.x - this.position.x;
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point.y = point.y - this.position.y;
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return point;
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if (point.y > frame.height) {
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point.y = frame.height
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}
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function canYouMoveHere(tempDisplacement) {
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if (point.y < 0) {
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point.y = 0
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}
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return point
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}
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function frameThisPoint (point) {
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if (this.parentFrame !== undefined) {
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point = this.parentFrame.frameThisPoint(point)
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}
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point.x = point.x + frame.position.x
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point.y = point.y + frame.position.y
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return point
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}
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function unframeThisPoint (point) {
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if (this.parentFrame !== undefined) {
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point = this.parentFrame.unframeThisPoint(point)
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}
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point.x = point.x - this.position.x
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point.y = point.y - this.position.y
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return point
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}
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function canYouMoveHere (tempDisplacement) {
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/*
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The current frame has a position and a displacement. We need to check that none of the boundaries points of the frame fall outside of its container frame.
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@@ -132,459 +112,427 @@ function newFrame() {
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*/
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point1 = {
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x: this.position.x,
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y: this.position.y
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};
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point1 = {
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x: this.position.x,
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y: this.position.y
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}
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point2 = {
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x: this.position.x + this.width,
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y: this.position.y
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};
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point2 = {
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x: this.position.x + this.width,
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y: this.position.y
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}
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point3 = {
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x: this.position.x + this.width,
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y: this.position.y + this.height
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};
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point3 = {
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x: this.position.x + this.width,
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y: this.position.y + this.height
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}
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point4 = {
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x: this.position.x,
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y: this.position.y + this.height
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};
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point4 = {
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x: this.position.x,
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y: this.position.y + this.height
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}
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/* Now the transformations. */
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if (this.parentFrame !== undefined) { // If there is not a parent then there is no point to check bounderies.
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if (this.parentFrame !== undefined) {
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// If there is not a parent then there is no point to check bounderies.
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point1 = this.parentFrame.frameThisPoint(point1);
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point2 = this.parentFrame.frameThisPoint(point2);
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point3 = this.parentFrame.frameThisPoint(point3);
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point4 = this.parentFrame.frameThisPoint(point4);
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point1 = this.parentFrame.frameThisPoint(point1)
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point2 = this.parentFrame.frameThisPoint(point2)
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point3 = this.parentFrame.frameThisPoint(point3)
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point4 = this.parentFrame.frameThisPoint(point4)
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/* We apply the temporary displacement. */
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point1 = tempDisplacement.displaceThisPoint(point1);
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point2 = tempDisplacement.displaceThisPoint(point2);
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point3 = tempDisplacement.displaceThisPoint(point3);
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point4 = tempDisplacement.displaceThisPoint(point4);
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point1 = tempDisplacement.displaceThisPoint(point1)
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point2 = tempDisplacement.displaceThisPoint(point2)
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point3 = tempDisplacement.displaceThisPoint(point3)
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point4 = tempDisplacement.displaceThisPoint(point4)
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/* We add the actual displacement. */
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point1 = this.container.displacement.displaceThisPoint(point1);
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point2 = this.container.displacement.displaceThisPoint(point2);
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point3 = this.container.displacement.displaceThisPoint(point3);
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point4 = this.container.displacement.displaceThisPoint(point4);
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point1 = this.container.displacement.displaceThisPoint(point1)
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point2 = this.container.displacement.displaceThisPoint(point2)
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point3 = this.container.displacement.displaceThisPoint(point3)
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point4 = this.container.displacement.displaceThisPoint(point4)
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if (this.parentFrame.isThisPointHere(point1) === false) {
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return false;
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}
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if (this.parentFrame.isThisPointHere(point1) === false) {
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return false
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}
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if (this.parentFrame.isThisPointHere(point2) === false) {
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return false;
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}
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if (this.parentFrame.isThisPointHere(point2) === false) {
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return false
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}
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if (this.parentFrame.isThisPointHere(point3) === false) {
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return false;
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}
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if (this.parentFrame.isThisPointHere(point3) === false) {
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return false
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}
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if (this.parentFrame.isThisPointHere(point4) === false) {
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return false;
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}
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}
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return true;
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if (this.parentFrame.isThisPointHere(point4) === false) {
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return false
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}
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}
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function canYouZoomHere(tempZoom) {
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return true
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}
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point1 = {
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x: this.position.x,
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y: this.position.y
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};
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function canYouZoomHere (tempZoom) {
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point1 = {
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x: this.position.x,
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y: this.position.y
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}
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point2 = {
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x: this.position.x + this.width,
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y: this.position.y
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};
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point2 = {
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x: this.position.x + this.width,
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y: this.position.y
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}
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point3 = {
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x: this.position.x + this.width,
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y: this.position.y + this.height
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};
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point3 = {
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x: this.position.x + this.width,
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y: this.position.y + this.height
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}
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point4 = {
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x: this.position.x,
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y: this.position.y + this.height
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};
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point4 = {
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x: this.position.x,
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y: this.position.y + this.height
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}
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/* Now the transformations. */
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if (this.parentFrame !== undefined) { // If there is not a parent then there is no point to check bounderies.
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if (this.parentFrame !== undefined) {
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// If there is not a parent then there is no point to check bounderies.
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point1 = this.parentFrame.frameThisPoint(point1);
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point2 = this.parentFrame.frameThisPoint(point2);
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point3 = this.parentFrame.frameThisPoint(point3);
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point4 = this.parentFrame.frameThisPoint(point4);
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point1 = this.parentFrame.frameThisPoint(point1)
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point2 = this.parentFrame.frameThisPoint(point2)
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point3 = this.parentFrame.frameThisPoint(point3)
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point4 = this.parentFrame.frameThisPoint(point4)
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/* We add the actual displacement. */
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point1 = this.container.displacement.displaceThisPoint(point1);
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point2 = this.container.displacement.displaceThisPoint(point2);
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point3 = this.container.displacement.displaceThisPoint(point3);
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point4 = this.container.displacement.displaceThisPoint(point4);
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point1 = this.container.displacement.displaceThisPoint(point1)
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point2 = this.container.displacement.displaceThisPoint(point2)
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point3 = this.container.displacement.displaceThisPoint(point3)
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point4 = this.container.displacement.displaceThisPoint(point4)
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/* We temp zoom. */
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point1 = tempZoom.zoomThisPoint(point1);
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point2 = tempZoom.zoomThisPoint(point2);
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point3 = tempZoom.zoomThisPoint(point3);
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point4 = tempZoom.zoomThisPoint(point4);
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point1 = tempZoom.zoomThisPoint(point1)
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point2 = tempZoom.zoomThisPoint(point2)
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point3 = tempZoom.zoomThisPoint(point3)
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point4 = tempZoom.zoomThisPoint(point4)
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if (this.parentFrame.isThisPointHere(point1) === false) {
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return false;
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}
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if (this.parentFrame.isThisPointHere(point1) === false) {
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return false
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}
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if (this.parentFrame.isThisPointHere(point2) === false) {
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return false;
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}
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if (this.parentFrame.isThisPointHere(point2) === false) {
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return false
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}
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if (this.parentFrame.isThisPointHere(point3) === false) {
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return false;
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}
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if (this.parentFrame.isThisPointHere(point3) === false) {
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return false
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}
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if (this.parentFrame.isThisPointHere(point4) === false) {
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return false;
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}
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}
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return true;
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if (this.parentFrame.isThisPointHere(point4) === false) {
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return false
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}
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}
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return true
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}
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function isThisPointHere(point, outsideViewPort) { // The second parameter is usefull when you want to check a point that you already know is outside the viewport.
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function isThisPointHere (point, outsideViewPort) {
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// The second parameter is usefull when you want to check a point that you already know is outside the viewport.
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/* We need not to modify the point received, so me make a copy of it. */
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var checkPoint = {
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x: point.x,
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y: point.y
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};
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var checkPoint = {
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x: point.x,
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y: point.y
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}
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/* The point received is on the screen coordinates system, which already has zoom and displacement applied. We need to remove the zoom and displacement
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in order to have the point on the containers coordinate system and be able to compare it with its dimmensions. */
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if (outsideViewPort === true) {
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checkPoint = this.container.displacement.undisplaceThisPoint(checkPoint);
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checkPoint = this.container.frame.unframeThisPoint(checkPoint);
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} else {
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checkPoint = unTransformThisPoint(checkPoint, frame.container);
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}
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if (outsideViewPort === true) {
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checkPoint = this.container.displacement.undisplaceThisPoint(checkPoint)
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checkPoint = this.container.frame.unframeThisPoint(checkPoint)
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} else {
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checkPoint = unTransformThisPoint(checkPoint, frame.container)
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}
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/* Now we check if the resulting point is whin the current Frame. */
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if (checkPoint.x < 0 || checkPoint.y < 0 || checkPoint.x > frame.width || checkPoint.y > frame.height) {
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if (checkPoint.x < 0 || checkPoint.y < 0 || checkPoint.x > frame.width || checkPoint.y > frame.height) {
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/* The point received is not in this frame */
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return false;
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} else {
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return false
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} else {
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/* The point is within this frame. */
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return true;
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}
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return true
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}
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}
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function draw (drawGrid, drawBorders, drawBackground) {
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if (drawBorders === true) {
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borders()
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}
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function draw(drawGrid, drawBorders, drawBackground) {
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if (drawBorders === true) {
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borders();
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}
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if (drawGrid === true) {
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grid();
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}
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if (drawBackground === true) {
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background();
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}
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if (drawGrid === true) {
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grid()
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}
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function background() {
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if (drawBackground === true) {
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background()
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}
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}
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function background () {
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borderPoint1 = {
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x: PANEL_CORNERS_RADIOUS,
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y: PANEL_CORNERS_RADIOUS
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}
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borderPoint2 = {
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x: frame.width - PANEL_CORNERS_RADIOUS,
|
||||
y: PANEL_CORNERS_RADIOUS
|
||||
}
|
||||
|
||||
borderPoint1 = {
|
||||
x: PANEL_CORNERS_RADIOUS,
|
||||
y: PANEL_CORNERS_RADIOUS
|
||||
};
|
||||
borderPoint3 = {
|
||||
x: frame.width - PANEL_CORNERS_RADIOUS,
|
||||
y: frame.height - PANEL_CORNERS_RADIOUS
|
||||
}
|
||||
|
||||
borderPoint2 = {
|
||||
x: frame.width - PANEL_CORNERS_RADIOUS,
|
||||
y: PANEL_CORNERS_RADIOUS
|
||||
};
|
||||
borderPoint4 = {
|
||||
x: PANEL_CORNERS_RADIOUS,
|
||||
y: frame.height - PANEL_CORNERS_RADIOUS
|
||||
}
|
||||
|
||||
borderPoint3 = {
|
||||
x: frame.width - PANEL_CORNERS_RADIOUS,
|
||||
y: frame.height - PANEL_CORNERS_RADIOUS
|
||||
};
|
||||
|
||||
borderPoint4 = {
|
||||
x: PANEL_CORNERS_RADIOUS,
|
||||
y: frame.height - PANEL_CORNERS_RADIOUS
|
||||
};
|
||||
|
||||
titleBarPoint1 = {
|
||||
x: 0,
|
||||
y: TITLE_BAR_HEIGHT
|
||||
};
|
||||
|
||||
titleBarPoint2 = {
|
||||
x: frame.width,
|
||||
y: TITLE_BAR_HEIGHT
|
||||
};
|
||||
titleBarPoint1 = {
|
||||
x: 0,
|
||||
y: TITLE_BAR_HEIGHT
|
||||
}
|
||||
|
||||
titleBarPoint2 = {
|
||||
x: frame.width,
|
||||
y: TITLE_BAR_HEIGHT
|
||||
}
|
||||
|
||||
/* Now the transformations. */
|
||||
|
||||
borderPoint1 = frameThisPoint(borderPoint1);
|
||||
borderPoint2 = frameThisPoint(borderPoint2);
|
||||
borderPoint3 = frameThisPoint(borderPoint3);
|
||||
borderPoint4 = frameThisPoint(borderPoint4);
|
||||
borderPoint1 = frameThisPoint(borderPoint1)
|
||||
borderPoint2 = frameThisPoint(borderPoint2)
|
||||
borderPoint3 = frameThisPoint(borderPoint3)
|
||||
borderPoint4 = frameThisPoint(borderPoint4)
|
||||
|
||||
titleBarPoint1 = frameThisPoint(titleBarPoint1);
|
||||
titleBarPoint2 = frameThisPoint(titleBarPoint2);
|
||||
titleBarPoint1 = frameThisPoint(titleBarPoint1)
|
||||
titleBarPoint2 = frameThisPoint(titleBarPoint2)
|
||||
|
||||
/* We paint the panel background first */
|
||||
|
||||
browserCanvasContext.fillStyle = 'rgba(' + UI_COLOR.WHITE + ', 0.75)';
|
||||
browserCanvasContext.beginPath();
|
||||
browserCanvasContext.fillStyle = 'rgba(' + UI_COLOR.WHITE + ', 0.75)'
|
||||
browserCanvasContext.beginPath()
|
||||
|
||||
browserCanvasContext.arc(borderPoint1.x, borderPoint1.y, PANEL_CORNERS_RADIOUS, 1.0 * Math.PI, 1.5 * Math.PI);
|
||||
browserCanvasContext.lineTo(borderPoint2.x, borderPoint2.y - PANEL_CORNERS_RADIOUS);
|
||||
browserCanvasContext.arc(borderPoint2.x, borderPoint2.y, PANEL_CORNERS_RADIOUS, 1.5 * Math.PI, 2.0 * Math.PI);
|
||||
browserCanvasContext.lineTo(borderPoint3.x + PANEL_CORNERS_RADIOUS, borderPoint3.y);
|
||||
browserCanvasContext.arc(borderPoint3.x, borderPoint3.y, PANEL_CORNERS_RADIOUS, 0 * Math.PI, 0.5 * Math.PI);
|
||||
browserCanvasContext.lineTo(borderPoint4.x, borderPoint4.y + PANEL_CORNERS_RADIOUS);
|
||||
browserCanvasContext.arc(borderPoint4.x, borderPoint4.y, PANEL_CORNERS_RADIOUS, 0.5 * Math.PI, 1.0 * Math.PI);
|
||||
browserCanvasContext.lineTo(borderPoint1.x - PANEL_CORNERS_RADIOUS, borderPoint1.y);
|
||||
browserCanvasContext.arc(borderPoint1.x, borderPoint1.y, PANEL_CORNERS_RADIOUS, 1.0 * Math.PI, 1.5 * Math.PI)
|
||||
browserCanvasContext.lineTo(borderPoint2.x, borderPoint2.y - PANEL_CORNERS_RADIOUS)
|
||||
browserCanvasContext.arc(borderPoint2.x, borderPoint2.y, PANEL_CORNERS_RADIOUS, 1.5 * Math.PI, 2.0 * Math.PI)
|
||||
browserCanvasContext.lineTo(borderPoint3.x + PANEL_CORNERS_RADIOUS, borderPoint3.y)
|
||||
browserCanvasContext.arc(borderPoint3.x, borderPoint3.y, PANEL_CORNERS_RADIOUS, 0 * Math.PI, 0.5 * Math.PI)
|
||||
browserCanvasContext.lineTo(borderPoint4.x, borderPoint4.y + PANEL_CORNERS_RADIOUS)
|
||||
browserCanvasContext.arc(borderPoint4.x, borderPoint4.y, PANEL_CORNERS_RADIOUS, 0.5 * Math.PI, 1.0 * Math.PI)
|
||||
browserCanvasContext.lineTo(borderPoint1.x - PANEL_CORNERS_RADIOUS, borderPoint1.y)
|
||||
|
||||
browserCanvasContext.closePath();
|
||||
browserCanvasContext.closePath()
|
||||
|
||||
browserCanvasContext.fill();
|
||||
browserCanvasContext.fill()
|
||||
|
||||
browserCanvasContext.lineWidth = 0.1;
|
||||
browserCanvasContext.strokeStyle = 'rgba(' + UI_COLOR.MANGANESE_PURPLE + ', 0.75)';
|
||||
browserCanvasContext.stroke();
|
||||
|
||||
|
||||
browserCanvasContext.lineWidth = 0.1
|
||||
browserCanvasContext.strokeStyle = 'rgba(' + UI_COLOR.MANGANESE_PURPLE + ', 0.75)'
|
||||
browserCanvasContext.stroke()
|
||||
|
||||
/* We paint the title bar now */
|
||||
|
||||
browserCanvasContext.fillStyle = 'rgba(' + UI_COLOR.DARK + ', 0.75)';
|
||||
browserCanvasContext.beginPath();
|
||||
|
||||
browserCanvasContext.moveTo(titleBarPoint1.x, titleBarPoint1.y);
|
||||
browserCanvasContext.lineTo(borderPoint1.x - PANEL_CORNERS_RADIOUS, borderPoint1.y);
|
||||
browserCanvasContext.arc(borderPoint1.x, borderPoint1.y, PANEL_CORNERS_RADIOUS, 1.0 * Math.PI, 1.5 * Math.PI);
|
||||
browserCanvasContext.lineTo(borderPoint2.x, borderPoint2.y - PANEL_CORNERS_RADIOUS);
|
||||
browserCanvasContext.arc(borderPoint2.x, borderPoint2.y, PANEL_CORNERS_RADIOUS, 1.5 * Math.PI, 2.0 * Math.PI);
|
||||
browserCanvasContext.lineTo(titleBarPoint2.x, titleBarPoint2.y);
|
||||
browserCanvasContext.fillStyle = 'rgba(' + UI_COLOR.DARK + ', 0.75)'
|
||||
browserCanvasContext.beginPath()
|
||||
|
||||
browserCanvasContext.closePath();
|
||||
browserCanvasContext.fill();
|
||||
|
||||
browserCanvasContext.lineWidth = 0.1;
|
||||
browserCanvasContext.strokeStyle = 'rgba(' + UI_COLOR.MANGANESE_PURPLE + ', 0.75)';
|
||||
browserCanvasContext.stroke();
|
||||
browserCanvasContext.moveTo(titleBarPoint1.x, titleBarPoint1.y)
|
||||
browserCanvasContext.lineTo(borderPoint1.x - PANEL_CORNERS_RADIOUS, borderPoint1.y)
|
||||
browserCanvasContext.arc(borderPoint1.x, borderPoint1.y, PANEL_CORNERS_RADIOUS, 1.0 * Math.PI, 1.5 * Math.PI)
|
||||
browserCanvasContext.lineTo(borderPoint2.x, borderPoint2.y - PANEL_CORNERS_RADIOUS)
|
||||
browserCanvasContext.arc(borderPoint2.x, borderPoint2.y, PANEL_CORNERS_RADIOUS, 1.5 * Math.PI, 2.0 * Math.PI)
|
||||
browserCanvasContext.lineTo(titleBarPoint2.x, titleBarPoint2.y)
|
||||
|
||||
browserCanvasContext.closePath()
|
||||
browserCanvasContext.fill()
|
||||
|
||||
browserCanvasContext.lineWidth = 0.1
|
||||
browserCanvasContext.strokeStyle = 'rgba(' + UI_COLOR.MANGANESE_PURPLE + ', 0.75)'
|
||||
browserCanvasContext.stroke()
|
||||
|
||||
/* print the title */
|
||||
|
||||
let labelPoint;
|
||||
let fontSize = 10;
|
||||
let labelPoint
|
||||
let fontSize = 10
|
||||
|
||||
browserCanvasContext.font = fontSize + 'px ' + UI_FONT.SECONDARY;
|
||||
browserCanvasContext.font = fontSize + 'px ' + UI_FONT.SECONDARY
|
||||
|
||||
let label = frame.containerName;
|
||||
let label = frame.containerName
|
||||
|
||||
let xOffset = label.length / 2 * fontSize * FONT_ASPECT_RATIO;
|
||||
let yOffset = (TITLE_BAR_HEIGHT - fontSize) / 2 + 2;
|
||||
let xOffset = label.length / 2 * fontSize * FONT_ASPECT_RATIO
|
||||
let yOffset = (TITLE_BAR_HEIGHT - fontSize) / 2 + 2
|
||||
|
||||
labelPoint = {
|
||||
x: frame.width / 2 - xOffset,
|
||||
y: TITLE_BAR_HEIGHT - yOffset
|
||||
};
|
||||
|
||||
labelPoint = frame.frameThisPoint(labelPoint);
|
||||
|
||||
browserCanvasContext.fillStyle = 'rgba(' + UI_COLOR.WHITE + ', 1)';
|
||||
browserCanvasContext.fillText(label, labelPoint.x, labelPoint.y);
|
||||
labelPoint = {
|
||||
x: frame.width / 2 - xOffset,
|
||||
y: TITLE_BAR_HEIGHT - yOffset
|
||||
}
|
||||
|
||||
labelPoint = frame.frameThisPoint(labelPoint)
|
||||
|
||||
function borders() {
|
||||
|
||||
browserCanvasContext.fillStyle = 'rgba(' + UI_COLOR.WHITE + ', 1)'
|
||||
browserCanvasContext.fillText(label, labelPoint.x, labelPoint.y)
|
||||
}
|
||||
|
||||
function borders () {
|
||||
/* Lest get the important points of the drawing so as to apply the needed transformations. */
|
||||
|
||||
point1 = {
|
||||
x: 0,
|
||||
y: 0
|
||||
};
|
||||
point1 = {
|
||||
x: 0,
|
||||
y: 0
|
||||
}
|
||||
|
||||
point2 = {
|
||||
x: frame.width,
|
||||
y: 0
|
||||
};
|
||||
point2 = {
|
||||
x: frame.width,
|
||||
y: 0
|
||||
}
|
||||
|
||||
point3 = {
|
||||
x: frame.width,
|
||||
y: frame.height
|
||||
};
|
||||
point3 = {
|
||||
x: frame.width,
|
||||
y: frame.height
|
||||
}
|
||||
|
||||
point4 = {
|
||||
x: 0,
|
||||
y: frame.height
|
||||
};
|
||||
point4 = {
|
||||
x: 0,
|
||||
y: frame.height
|
||||
}
|
||||
|
||||
/* Now the transformations. */
|
||||
|
||||
point1 = transformThisPoint(point1, frame.container);
|
||||
point2 = transformThisPoint(point2, frame.container);
|
||||
point3 = transformThisPoint(point3, frame.container);
|
||||
point4 = transformThisPoint(point4, frame.container);
|
||||
point1 = transformThisPoint(point1, frame.container)
|
||||
point2 = transformThisPoint(point2, frame.container)
|
||||
point3 = transformThisPoint(point3, frame.container)
|
||||
point4 = transformThisPoint(point4, frame.container)
|
||||
|
||||
/* Lets start the drawing. */
|
||||
|
||||
browserCanvasContext.beginPath();
|
||||
browserCanvasContext.moveTo(point1.x, point1.y);
|
||||
browserCanvasContext.lineTo(point2.x, point2.y);
|
||||
browserCanvasContext.lineTo(point3.x, point3.y);
|
||||
browserCanvasContext.lineTo(point4.x, point4.y);
|
||||
browserCanvasContext.lineTo(point1.x, point1.y);
|
||||
browserCanvasContext.closePath();
|
||||
browserCanvasContext.beginPath()
|
||||
browserCanvasContext.moveTo(point1.x, point1.y)
|
||||
browserCanvasContext.lineTo(point2.x, point2.y)
|
||||
browserCanvasContext.lineTo(point3.x, point3.y)
|
||||
browserCanvasContext.lineTo(point4.x, point4.y)
|
||||
browserCanvasContext.lineTo(point1.x, point1.y)
|
||||
browserCanvasContext.closePath()
|
||||
|
||||
browserCanvasContext.strokeStyle = 'rgba(150, 150, 150, 1)'
|
||||
browserCanvasContext.lineWidth = 1
|
||||
browserCanvasContext.stroke()
|
||||
|
||||
browserCanvasContext.strokeStyle = 'rgba(150, 150, 150, 1)';
|
||||
browserCanvasContext.lineWidth = 1;
|
||||
browserCanvasContext.stroke();
|
||||
|
||||
browserCanvasContext.closePath();
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
function grid(smallLines) {
|
||||
|
||||
if (smallLines === true) {
|
||||
browserCanvasContext.closePath()
|
||||
}
|
||||
|
||||
function grid (smallLines) {
|
||||
if (smallLines === true) {
|
||||
/* Small Lines */
|
||||
|
||||
var step = frame.width / 100;
|
||||
var step = frame.width / 100
|
||||
|
||||
browserCanvasContext.beginPath();
|
||||
browserCanvasContext.beginPath()
|
||||
|
||||
for (var i = 0; i < frame.width; i = i + step) {
|
||||
for (var i = 0; i < frame.width; i = i + step) {
|
||||
for (var j = 0; j < frame.height; j = j + step) {
|
||||
let point1 = {
|
||||
x: 0,
|
||||
y: j
|
||||
}
|
||||
|
||||
for (var j = 0; j < frame.height; j = j + step) {
|
||||
let point2 = {
|
||||
x: frame.width,
|
||||
y: j
|
||||
}
|
||||
|
||||
let point1 = {
|
||||
x: 0,
|
||||
y: j
|
||||
};
|
||||
point1 = transformThisPoint(point1, frame.container)
|
||||
point2 = transformThisPoint(point2, frame.container)
|
||||
|
||||
let point2 = {
|
||||
x: frame.width,
|
||||
y: j
|
||||
};
|
||||
|
||||
point1 = transformThisPoint(point1, frame.container);
|
||||
point2 = transformThisPoint(point2, frame.container);
|
||||
|
||||
browserCanvasContext.moveTo(point1.x, point1.y);
|
||||
browserCanvasContext.lineTo(point2.x, point2.y);
|
||||
}
|
||||
|
||||
let point3 = {
|
||||
x: frame.width,
|
||||
y: frame.height
|
||||
};
|
||||
|
||||
let point4 = {
|
||||
x: 0,
|
||||
y: frame.height
|
||||
};
|
||||
|
||||
point3 = transformThisPoint(point3, frame.container);
|
||||
point4 = transformThisPoint(point4, frame.container);
|
||||
|
||||
browserCanvasContext.moveTo(point3.x, point3.y);
|
||||
browserCanvasContext.lineTo(point4.x, point4.y);
|
||||
}
|
||||
browserCanvasContext.closePath();
|
||||
browserCanvasContext.strokeStyle = 'rgba(150, 150, 150, 0.1)';
|
||||
browserCanvasContext.lineWidth = 1;
|
||||
browserCanvasContext.stroke();
|
||||
browserCanvasContext.moveTo(point1.x, point1.y)
|
||||
browserCanvasContext.lineTo(point2.x, point2.y)
|
||||
}
|
||||
|
||||
let point3 = {
|
||||
x: frame.width,
|
||||
y: frame.height
|
||||
}
|
||||
|
||||
let point4 = {
|
||||
x: 0,
|
||||
y: frame.height
|
||||
}
|
||||
|
||||
point3 = transformThisPoint(point3, frame.container)
|
||||
point4 = transformThisPoint(point4, frame.container)
|
||||
|
||||
browserCanvasContext.moveTo(point3.x, point3.y)
|
||||
browserCanvasContext.lineTo(point4.x, point4.y)
|
||||
}
|
||||
browserCanvasContext.closePath()
|
||||
browserCanvasContext.strokeStyle = 'rgba(150, 150, 150, 0.1)'
|
||||
browserCanvasContext.lineWidth = 1
|
||||
browserCanvasContext.stroke()
|
||||
}
|
||||
|
||||
/* Main Lines */
|
||||
|
||||
var step = frame.width / 20;
|
||||
var step = frame.width / 20
|
||||
|
||||
browserCanvasContext.beginPath();
|
||||
browserCanvasContext.beginPath()
|
||||
|
||||
for (var i = 0; i < frame.width; i = i + step) {
|
||||
|
||||
for (var j = 0; j < frame.height; j = j + step) {
|
||||
|
||||
let point1 = {
|
||||
x: 0,
|
||||
y: j
|
||||
};
|
||||
|
||||
let point2 = {
|
||||
x: frame.width,
|
||||
y: j
|
||||
};
|
||||
|
||||
point1 = transformThisPoint(point1, frame.container);
|
||||
point2 = transformThisPoint(point2, frame.container);
|
||||
|
||||
browserCanvasContext.moveTo(point1.x, point1.y);
|
||||
browserCanvasContext.lineTo(point2.x, point2.y);
|
||||
}
|
||||
|
||||
let point3 = {
|
||||
x: i,
|
||||
y: 0
|
||||
};
|
||||
|
||||
let point4 = {
|
||||
x: i,
|
||||
y: frame.height
|
||||
};
|
||||
|
||||
point3 = transformThisPoint(point3, frame.container);
|
||||
point4 = transformThisPoint(point4, frame.container);
|
||||
|
||||
browserCanvasContext.moveTo(point3.x, point3.y);
|
||||
browserCanvasContext.lineTo(point4.x, point4.y);
|
||||
for (var i = 0; i < frame.width; i = i + step) {
|
||||
for (var j = 0; j < frame.height; j = j + step) {
|
||||
let point1 = {
|
||||
x: 0,
|
||||
y: j
|
||||
}
|
||||
browserCanvasContext.closePath();
|
||||
browserCanvasContext.strokeStyle = 'rgba(100, 100, 100, 0.2)';
|
||||
browserCanvasContext.lineWidth = 1;
|
||||
browserCanvasContext.stroke();
|
||||
|
||||
let point2 = {
|
||||
x: frame.width,
|
||||
y: j
|
||||
}
|
||||
|
||||
point1 = transformThisPoint(point1, frame.container)
|
||||
point2 = transformThisPoint(point2, frame.container)
|
||||
|
||||
browserCanvasContext.moveTo(point1.x, point1.y)
|
||||
browserCanvasContext.lineTo(point2.x, point2.y)
|
||||
}
|
||||
|
||||
let point3 = {
|
||||
x: i,
|
||||
y: 0
|
||||
}
|
||||
|
||||
let point4 = {
|
||||
x: i,
|
||||
y: frame.height
|
||||
}
|
||||
|
||||
point3 = transformThisPoint(point3, frame.container)
|
||||
point4 = transformThisPoint(point4, frame.container)
|
||||
|
||||
browserCanvasContext.moveTo(point3.x, point3.y)
|
||||
browserCanvasContext.lineTo(point4.x, point4.y)
|
||||
}
|
||||
}
|
||||
browserCanvasContext.closePath()
|
||||
browserCanvasContext.strokeStyle = 'rgba(100, 100, 100, 0.2)'
|
||||
browserCanvasContext.lineWidth = 1
|
||||
browserCanvasContext.stroke()
|
||||
}
|
||||
}
|
||||
Reference in new issue
Block a user