Autoformatter applied on all js files

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Luis Fernando Molina committed 2019-02-23 10:32:06 +01:00
1 parent 72c1017b20
commit c627aedcf6
59 files changed
+9087 -10892

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@@ -1,81 +1,64 @@
/*

/*
We call displacement to the offset we can produce to the object which the displcement object is is a child from.
The displacement is a vector that displaces everything static drawn on on the context of the parent object.
We call displacement to the offset we can produce to the object which the displcement object is is a child from.
The displacement is a vector that displaces everything static drawn on on the context of the parent object.
*/
function newDisplacement() {
function newDisplacement () {
var displacement = {
containerName: '', // This is for debugging purposes only.
parentDisplacement: undefined, // Here we store the displacement object of the parent cointainer, if exists.
container: undefined,
x: 0, // This is the actual x displacement.
y: 0, // This is the actual y displacement.
displace: displace,
undisplaceThisPoint: undisplaceThisPoint,
displaceThisPoint: displaceThisPoint
}
var displacement = {
containerName: "", // This is for debugging purposes only.
parentDisplacement: undefined, // Here we store the displacement object of the parent cointainer, if exists.
container: undefined,
x: 0, // This is the actual x displacement.
y: 0, // This is the actual y displacement.
displace: displace,
undisplaceThisPoint: undisplaceThisPoint,
displaceThisPoint: displaceThisPoint
};
return displacement;
function displace(amountX, amountY) {
return displacement
function displace (amountX, amountY) {
/* First we check if by allowing this displacement we would produce the current frame to be beyond its limit. */
tempDisplacement = newDisplacement();
tempDisplacement.x = amountX;
tempDisplacement.y = amountY;
if (this.container.frame.canYouMoveHere(tempDisplacement)) {
tempDisplacement = newDisplacement()
tempDisplacement.x = amountX
tempDisplacement.y = amountY
if (this.container.frame.canYouMoveHere(tempDisplacement)) {
/* Now we displace */
displacement.x = displacement.x + amountX;
displacement.y = displacement.y + amountY;
displacement.x = displacement.x + amountX
displacement.y = displacement.y + amountY
return true;
}
return false;
return true
}
function displaceThisPoint(point) {
return false
}
if (this.parentDisplacement !== undefined) {
point = this.parentDisplacement.displaceThisPoint(point);
}
point.x = point.x + displacement.x;
point.y = point.y + displacement.y;
return point;
function displaceThisPoint (point) {
if (this.parentDisplacement !== undefined) {
point = this.parentDisplacement.displaceThisPoint(point)
}
function undisplaceThisPoint(point) {
point.x = point.x + displacement.x
point.y = point.y + displacement.y
if (this.parentDisplacement !== undefined) {
return point
}
point = this.parentDisplacement.undisplaceThisPoint(point);
}
point.x = point.x - displacement.x;
point.y = point.y - displacement.y;
return point;
function undisplaceThisPoint (point) {
if (this.parentDisplacement !== undefined) {
point = this.parentDisplacement.undisplaceThisPoint(point)
}
point.x = point.x - displacement.x
point.y = point.y - displacement.y
return point
}
}