diff --git a/CanvasApp/FloatingSpace/FloatingLayer.js b/CanvasApp/FloatingSpace/FloatingLayer.js index 4aa24da3e..4653bd532 100644 --- a/CanvasApp/FloatingSpace/FloatingLayer.js +++ b/CanvasApp/FloatingSpace/FloatingLayer.js @@ -217,7 +217,7 @@ function newFloatingLayer () { collapsePhysics(floatingObject) - if (floatingObject.isFrozen === false && floatingObject.isParentCollapsed === false) { + if (floatingObject.isParentCollapsed === false) { visibleFloatingObjects.push(floatingObject) invisibleFloatingObjects.splice(i, 1) // Delete item from array. makeVisible() @@ -232,7 +232,7 @@ function newFloatingLayer () { collapsePhysics(floatingObject) - if (floatingObject.isFrozen === true || floatingObject.isParentCollapsed === true) { + if (floatingObject.isParentCollapsed === true) { invisibleFloatingObjects.push(floatingObject) visibleFloatingObjects.splice(i, 1) // Delete item from array. makeInvisible() @@ -292,6 +292,7 @@ function newFloatingLayer () { for (let i = 0; i < visibleFloatingObjects.length; i++) { let floatingObject = visibleFloatingObjects[i] + if (floatingObject.isFrozen === true) { continue } /* From here on, only if they are not too far. */ if (canvas.floatingSpace.isItFar(floatingObject.payload)) { continue }