From 2fbd1fd783e5ef888e946988e680e88692f5b702 Mon Sep 17 00:00:00 2001 From: Luis Fernando Molina Date: Thu, 26 Mar 2020 09:39:22 +0100 Subject: [PATCH] Update FloatingLayer.js --- FloatingSpace/FloatingLayer.js | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/FloatingSpace/FloatingLayer.js b/FloatingSpace/FloatingLayer.js index 4aa24da3e..4653bd532 100644 --- a/FloatingSpace/FloatingLayer.js +++ b/FloatingSpace/FloatingLayer.js @@ -217,7 +217,7 @@ function newFloatingLayer () { collapsePhysics(floatingObject) - if (floatingObject.isFrozen === false && floatingObject.isParentCollapsed === false) { + if (floatingObject.isParentCollapsed === false) { visibleFloatingObjects.push(floatingObject) invisibleFloatingObjects.splice(i, 1) // Delete item from array. makeVisible() @@ -232,7 +232,7 @@ function newFloatingLayer () { collapsePhysics(floatingObject) - if (floatingObject.isFrozen === true || floatingObject.isParentCollapsed === true) { + if (floatingObject.isParentCollapsed === true) { invisibleFloatingObjects.push(floatingObject) visibleFloatingObjects.splice(i, 1) // Delete item from array. makeInvisible() @@ -292,6 +292,7 @@ function newFloatingLayer () { for (let i = 0; i < visibleFloatingObjects.length; i++) { let floatingObject = visibleFloatingObjects[i] + if (floatingObject.isFrozen === true) { continue } /* From here on, only if they are not too far. */ if (canvas.floatingSpace.isItFar(floatingObject.payload)) { continue }