41 lines
828 B
C#
41 lines
828 B
C#
using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Specialized;
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using System.Runtime.InteropServices;
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using UnityEngine;
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public class Rocket : MonoBehaviour
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{
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Rigidbody rigidbody;
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// Start is called before the first frame update
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void Start()
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{
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rigidbody = GetComponent<Rigidbody>();
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}
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// Update is called once per frame
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void Update()
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{
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ProcessInput();
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}
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private void ProcessInput()
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{
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if (Input.GetKey(KeyCode.Space))
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{
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rigidbody.AddRelativeForce(Vector3.up);
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// AddRelativeForce(Vector3.up);
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}
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if (Input.GetKey(KeyCode.A))
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{
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print("LeftPressed");
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}
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else if (Input.GetKey(KeyCode.D))
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{
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print("RightPressed");
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}
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}
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}
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